H3000
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We created an original, playable game, specifically made to film inside of to create two music videos for electro-duo H3000.
Designed and directed by Andrew van der Westhuyzen, and made in Unreal Engine by Collider's Technical Director Hugh Carrick-Allan, the storyworld environment features, epic vistas, giant toys and plenty of sci-fi touches.
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Early concept tests by Andrew van der Westhuyzen.
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Giant toys litter the landscape.
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The Temple. The only safe place from the Hunters.
We modelled the duo’s bodies in ZBrush and used iphone face scanning software to capture their heads in a simple, low fidelity way to work in the game engine. While their bodies were mapped onto an existing Unreal locomotion ‘rig’ character that could be controlled by an xbox controller.
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Luke Steele as intrepid interstellar rogue/explorer (a sci-fi Indiana Jones).
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Run tests in full suit detail for Jarrad and Luke.
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Modelling and final suit detail before Unreal Engine import.
The driving force for the Running clip were the Hunter characters. The Hunters were created to be absurd human-like entities - slightly comical and menacing.
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The Hunters.
Given the project scale we had to be clever about how to reuse the game set. So we came up with a simple day night split between the two stories. This gave us vastly different atmospheres between the two clips - even though it was essentially the same set of parts.
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The artefact beam.